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* Damaged enemies burn with fire.
 
* Damaged enemies burn with fire.
 
* Essentially a DoT that applies to all enemies you damage.
 
* Essentially a DoT that applies to all enemies you damage.
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'''Bramble Wrappings'''
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* Inflict damage on enemies upon contact.
   
 
'''Choker of Elusion'''
 
'''Choker of Elusion'''

Revision as of 17:38, 22 June 2019

Divine Graces are temporary powerups gained by a hero during a dungeon run. They confer an passive ability on the hero. They are lost when the hero dies and the run ends.

Contrast with Divine Relics which are active powerups.

The player may only hold multiple Divine Graces at a time.

Divine Graces may be found in event rooms, greater chests or bought from the Shopkeeper.

List of Divine Graces

Ace's Contingency

  • Chance to throw an axe when attacking

Atar's Ignition

  • Damaged enemies burn with fire.
  • Essentially a DoT that applies to all enemies you damage.

Bramble Wrappings

  • Inflict damage on enemies upon contact.

Choker of Elusion

  • Increased dodge chance.

Dazing Spheroid

  • A companion that stuns enemies.

Eleventh Hour

  • Do double damage while health is below 25%.

Grim's Orbit

  • Two flames orbit you, damaging enemies they hit.

Keen Edge

  • Increased primary attack damage.

Lifelong Pal

  • Follows you and heals a portion of your health, once in a while.

Lucky Charm

  • Increases the amount of Morv gained. Not to be confused with 'Charms.

Mighty Touch

  • Primary attack has a chance to stun enemies.

Rebirth

  • Upon a fatal blow, immediately revive on the spot with a modest portion of your maximum health.

Sceptre of Proficiency

  • Increased critical hit chance

Shardslinger

  • A ranged companion fights by your side.

Swift Shanks

  • Increased movement speed.

Tonic of Rejuvenation

  • Return to maximum health at the start of a new floor.

Venom Coating

  • Poisons damaged enemies.

Yuki the Seal

  • A protector that occasionally negates all income damage.